A mobile app release dog walker and dog owners' worries.
Individual
visual designer, user experiences designer
8 weeks
Illustrates, Wireframes, Prototyping
1.Trust issues with people
2. Build long-term relationships with one person
a nearby, long-term dog walking job to build relationships with the dogs.
When I tried to looking for a
me long-term jobs with dog owners
, So I could have a
schedule, and save energy to get familiar with new dogs.
When I tried to find a dog walker on the Internet, but there was a
a stranger dog walker,
me build a long-term relationship with the dog walkers and my dog.
, So I could give the dog lease
According to the Fogg Behavior Model, Motivation is the key to a certain behavior. In this situation, Coin = Rewards, and the user feels encouraged by the gold coin.
B=MAP: If the product is more approachable for users, they will likely use it. The nearby map is designed for truth-worthy neighborhoods.
Trade up program
Sometimes, the crazy idea happens...
The design didn't stop with one idea; I got a brand new idea during the process.
Profile:
More focus on the dog and past experiences
Rephrase:
Speaking tone could be more friendly and warm.
Rating:
Give an easier selection for both walker and owner
without leaving comments. Tips should be included in the rating system.
Feature:
Map version show nearby walkers for owners,
owners' comments prior to the meeting.
Dog walker
Dog owner
Providing interaction design specs give an overview of the UI behavior, content rules, and the UI states.