How to Design experiments that guide blind people through traditional museum experiences.
4 weeks
Individual
Experiences Design
Do you know over 80% of all the information we receive is visual? According to this survey, nearly two out of three American adults report having eye or vision problems.
Have moderate to severe vision impairment
Aged forty and older have some form of vision impairment
The population facing vision challenges, including blindness or low vision
Or less actually know how to read braille. Many individuals feel isolated from activities they once enjoyed
Design an experiments that guides a person through a place.
Design an experiments that guides a person through a place.
Do you know over 80% of all the information we receive is visual (source).
“ Functional disorders of sense organs may intensify the remaining senses. It is presumed that blind persons do not only hear better and have an intensified tactile sense but also have a stronger sense of smell.”
There are five ordinary senses; people who are blind are naturally more sensitive to other senses. This project uses three different senses: hearing, touch, and smell. How the three senses interact and interconnect in an experience, and how the sense is suitable for specific museum experiences.
context and orientation
Lose this sense entirely or partially
Connect visitors with artwork
Not applicable in the museum setting
Evoked atmospheres
I aimed to create inclusive experiences where blind people could fully engage with the art. By incorporating hearing, touch, and smell, I transformed traditional exhibits into multi-sensory experiences.
My goal was to design with empathy, ensuring that accessibility was not just an accommodation but an enriching part of the museum experience.